Mindustry Campaign Ledger

Read the sector before building the base.

Campaign progress gives the factory a purpose. You land in a sector, work with its terrain and pursue its objective while growing the systems that support you. Mindustry’s planet selection separates Serpulo and Erekir; each has a technology tree, so a familiar machine on one planet is not a shortcut through the other.

Serpulo

The classic campaign

Ground Zero is the opening sector. The wider campaign is more open ended, inviting you to read the planet map as well as the factory floor. Start by keeping materials moving to the core, then look for the next production or defensive dependency that the current sector exposes.

Erekir

A separate production language

The Onset begins a more directed campaign. Follow the local objectives and learn the blocks presented there instead of recreating a Serpulo base by habit. Watch where the next material must go, what supplies it and which connections the terrain allows.

A useful sector log

RecordQuestion to answer
ObjectiveAre you surviving enemy waves or working towards an enemy base?
ResourcesWhich deposits can feed the materials you need next?
ApproachesWhere can enemies reach the parts that keep the base running?
Next dependencyWhat must be supplied before the new production line can work?

Use that log to choose the next job. If a line stops, inspect its inputs before building another copy. If the front is short of ammunition, follow its route back through the factory. These small observations make a sector easier to understand than a screen full of buildings.

Turn the observations into a reusable layout →